

2025
Designing app
Reflecting
Working on this project has been a truly rewarding experience, allowing me to explore into a variety of programs, including Figma for design prototyping, Spline for 3D modeling, After Effects for animation, and Miro for brainstorming. Through this process, I gained invaluable hands-on experience in multiple areas, such as thorough research to inform our creative decisions, developing interactive prototypes, and crafting promotional materials Despite the progress I've made, I am aware that time management is an area where I could better my skills.
What i learned
I’ve been making significant progress in my skills with Spline and After Effects, both of which I find invaluable for producing unique and creative projects. My ability to navigate After Effects has notably advanced compared to previous years, allowing me to experiment with more complex animations and visual effects. I’m now able to bring my ideas to life with greater precision and creativity, enhancing the overall quality of my work.
Mind map
It begins with a fundamental mind map, as this technique allows me to visually organize my thoughts and ideas. By mapping out the central concept, I can identify related themes and subtopics, which ultimately guides me in determining the next steps for my research. This method not only facilitates a clearer understanding of the subject matter but also helps me pinpoint specific areas that require further exploration.


Researching 2 categories
To start of my project, I begin by creating a detailed mind map. This visual approach allows me to explore a variety of ideas and concepts, effectively broadening my thinking process. By organizing my thoughts in a hierarchical format, I can identify connections between different themes and topics. This structured method not only clarifies my ideas but also guides me towards the next crucial steps in my research, ensuring a foundation for my project.


Further exploring
Looking deeper into the issue of water pollution, examining its causes, effects, and the various contributors to this pressing environmental problem. This exploration will provide valuable insights and foundational knowledge for my project, allowing me to understand not only the sources of water contamination but also the socio-economic and ecological impacts it has on communities and ecosystems. By investigating specific types of pollutants, including chemicals, plastics, and agricultural runoff, I hope to frame a comprehensive perspective on how these factors interact with pollution crisis.


Collecting statistics from interviews
Through collecting interviews from various individuals, I created a statistical graph to better visualize the data and effectively illustrate the key points of my research. This graph will serve as a foundational element of my project, providing clear evidence to support my findings and conclusions.


Creating personas, the user model
I developed detailed personas, along with a user canvas and an opportunity tree, to gain deeper insights into my users and target audience. This approach allows me to prioritize their needs and preferences throughout the design process, ensuring that they remain at the forefront of my design decisions. By clearly defining these personas, I can tailor my solutions more effectively, ultimately creating a user-centered design that resonates with and serves my audience better.




About
I am Simon Ancevicius UX/UI Designer from Norwich of Arts University
Contact
2025
Designing app
Reflecting
Working on this project has been a truly rewarding experience, allowing me to explore into a variety of programs, including Figma for design prototyping, Spline for 3D modeling, After Effects for animation, and Miro for brainstorming. Through this process, I gained invaluable hands-on experience in multiple areas, such as thorough research to inform our creative decisions, developing interactive prototypes, and crafting promotional materials Despite the progress I've made, I am aware that time management is an area where I could better my skills.
What i learned
I’ve been making significant progress in my skills with Spline and After Effects, both of which I find invaluable for producing unique and creative projects. My ability to navigate After Effects has notably advanced compared to previous years, allowing me to experiment with more complex animations and visual effects. I’m now able to bring my ideas to life with greater precision and creativity, enhancing the overall quality of my work.
Project 2
researching and creating high fidelity prototype for an app with a video
Mind map
It begins with a fundamental mind map, as this technique allows me to visually organize my thoughts and ideas. By mapping out the central concept, I can identify related themes and subtopics, which ultimately guides me in determining the next steps for my research. This method not only facilitates a clearer understanding of the subject matter but also helps me pinpoint specific areas that require further exploration.


Researching 2 categories
To start of my project, I begin by creating a detailed mind map. This visual approach allows me to explore a variety of ideas and concepts, effectively broadening my thinking process. By organizing my thoughts in a hierarchical format, I can identify connections between different themes and topics. This structured method not only clarifies my ideas but also guides me towards the next crucial steps in my research, ensuring a foundation for my project.

Further exploring
Looking deeper into the issue of water pollution, examining its causes, effects, and the various contributors to this pressing environmental problem. This exploration will provide valuable insights and foundational knowledge for my project, allowing me to understand not only the sources of water contamination but also the socio-economic and ecological impacts it has on communities and ecosystems. By investigating specific types of pollutants, including chemicals, plastics, and agricultural runoff, I hope to frame a comprehensive perspective on how these factors interact with pollution crisis.


Collecting statistics from interviews
Through collecting interviews from various individuals, I created a statistical graph to better visualize the data and effectively illustrate the key points of my research. This graph will serve as a foundational element of my project, providing clear evidence to support my findings and conclusions.

Creating personas, the user model
I developed detailed personas, along with a user canvas and an opportunity tree, to gain deeper insights into my users and target audience. This approach allows me to prioritize their needs and preferences throughout the design process, ensuring that they remain at the forefront of my design decisions. By clearly defining these personas, I can tailor my solutions more effectively, ultimately creating a user-centered design that resonates with and serves my audience better.


Analyzing Spotify's web flow to understand how the platform effectively designs a user-friendly and intuitive navigation experience. This involves examining the streamlined layout, the use of visuals, and the overall structure that allows users to easily access their favorite music, podcasts, and playlists. By studying these elements, I aiming identifying the best practices that contribute browsing experience on the website.
Prototyping
Analyzing Spotify's web flow to understand how the platform effectively designs a user-friendly and intuitive navigation experience. This involves examining the streamlined layout, the use of visuals, and the overall structure that allows users to easily access their favorite music, podcasts, and playlists. By studying these elements, I aiming identifying the best practices that contribute browsing experience on the website.
Prototyping
Analyzing Spotify's web flow to understand how the platform effectively designs a user-friendly and intuitive navigation experience. This involves examining the streamlined layout, the use of visuals, and the overall structure that allows users to easily access their favorite music, podcasts, and playlists. By studying these elements, I aiming identifying the best practices that contribute browsing experience on the website.
Prototyping

About
I am Simon Ancevicius UX/UI Designer from Norwich of Arts University
Contact
+44 7847 327490


About
I am Simon Ancevicius UX/UI Designer from Norwich of Arts University
Contact